The soul of ‘Rogue Trooper’ is in the techonology
On Nu Earth, a battle rages to take control of the once-habitable planet now poisoned by chemical warfare. You are Rogue, the last surviving genetically enhanced infantryman determined to avenge your comrades’ deaths.
Mostly a run-and-gun shooter, Eidos’ “Rogue Trooper” bucks first-person for third-person, but the gameplay is standard combat action. The storyline for “Trooper” is based on a British comic book. It was easy to follow, but not very engaging for nonfans.
The interesting twist on the average war game is the chip implants you collect from fallen troopers that contain their souls. When attached to Rogue’s equipment, they are kept alive and help you manufacture ammo, health packs and technology using items salvaged from the battlefield.
There are plenty of weapons at your disposal, but switching them gets frustrating, because you have to scroll through the menu without a pause in the action. Other complaints I had were the glitchy camera, repetitive enemies, lackluster cutscenes, dull environments and a lack of boss battles. And in the last mission, the difficulty takes a huge leap.
The unsatisfying finale of “Rogue Trooper” sets the stage for a sequel, which has the potential to surpass its first title if some nagging issues are addressed. Overall, though, it’s a solid game.
Platform: PS2 (also on Xbox, PC)
How good is it? B-